|Posted: Sun Dec 22, 2019 5:47 am Post subject: A18.3 b3 Experimental Languages
| Announcement: A18.3 b3 Experimental Languages
Alpha 18.3 b3 will be on EXP soon!
a) will finally allow you to choose from 13 languages to play the game in!
b) gives you back the power to change your FOV
c) has an updated VO for Trader Jen
d) some performance enhances
How to select your language?
Here's a quck YT video I made https://youtu.be/0iEm-263TWc
1. Start the game's launcher
2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language
3. Now the session will be in the selected language
This of couse is temporary and only until we release it to stable.
The language names are:
EN = english (default)
DE = german
ES-LatAm = latam
FR = french
IT = italian
JA = japanese
KO = koreana
PL = polish
PT-BR = brazilian
RU = russian
TR = turkish
ZH-CN = schinese
ZH-TW = tchinese
For feedback and balancing suggestions, please go to our feedback thread.
For ideas outside of balancing please visit our dev diary.
Bugs exclusively for localization go here.
For any bug reports and the latest known issues please visit our bug report thread.
For any bugs specifically for localization, please use this thread.
Happy Holidays from all of us here at TFP!
Schöne Feiertage und einen guten Rutsch ins neue Jahr!
Update to Land claim options. Below are the serverconfig.xml properties, but they are also available in the New Game config menu.
Setting Default Description Notes
LandClaimExpiryTime 7 The number of days a player can be offline before their claims expire and are no longer protected N/A
LandClaimDecayMode 0 Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). N/A
LandClaimOnlineDurabilityModifier 4 How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). N/A
LandClaimOfflineDurabilityModifier 4 How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). INFINITE is now infinite regardless of Decay Mode settings, but will expire after Expiry Time is met.
LandClaimOfflineDelay 0 The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Even though it is 0 by default, this setting allows PVP admins to set a delay to prevent raid logging. The 24 hour hardcode is gone.
Here is what changed since A18.2:
Console command wsmats to modify the current amount of smelted materials in workstations
Bookcase can now be used as a paintable texture
Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3
FOV display option and default button
Backpack friction and bounce settings internally to help prevent lost bags
Backpack logging to show more information in the output log
Font support for all current localizations
Trader Jen now has her own voice over
It takes more casino tokens to smelt/craft bullet casings
Projectiles can pass through table legs again
All electrical devices (blocks) have a minimum consumption of 1W
Better stat display on bandages
Reduced grass fade out distance so fade is visible
Added a sewing kit to first aid kit recipe
Renamed Tree Quality option to Object Quality
Renamed Grass Distance option values to Low, Medium, High and added Lowest
Adjusted grass distance fade to match grass distance option
Optimized grass shader
Enabled FOV console command
Adjusted video quality options UI layout
Bandolier mod can now be installed in leg armor
Game name now allows Unicode characters
Improved claw foot tub colliders
Flying mode can move faster (sprint) in all directions
W once again allows to purchase skills
Clients now see an admin star for the host
Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions
Hand truck and ammo crate now show wrench harvest animation
Shotgun slugs do now scrap to polymer
A localization issue for the Stun Baton
Rabbits are no longer making a swinging sound
Deer now scare easier
Workstation fuel in slot 2 and 3 no longer prevents activation of the start key
Many grass types do now sway with wind and adjusted sway
Overflowing a forge no longer makes your base disappear
Error spam no longer shows up in the dedi's terminal window on startup
While riding minibike and hitting the "B" key, no longer makes player stand up
Deco car part blocks now have correct resources and materials
Needle and thread vol 3 unlocks running shoes
Arrows and crossbow bolts pierce water now
LandClaimOfflineDurabilityModifier no longer is confusing
Items in crafting queue will survive changes to items.xml
Effect on Drum magazine mod matches the description now
Ghillie suit states its proper unlock path
Sedans no longer get stuck during breakdance (car blocks find and align with ground better).
Tripwire can be repaired now
Armour Plating recipe values are correct now
Some “Terrain Quality” effects do not work until restart, the option now states that
Swingset’s collision was improved on
Default max zombie count is now 64 to match the bloodmoon option
Updated comments to serverconfig.xml and tooltips for MP zombie spawn settings
Another vehicle and junk turret dupe is fixed now
Exploding arrows and bolt sfx does FINALLY pause during pause
Fuel added to vehicles is no longer locked to the person who did it
Buffs given by held modified items, no longer persist when dropped or removed
Quickly entering and leaving your vehicle several times could cause you to bug out
Player on login properly see players in their vehicles now
Player as passenger now keep their hands off the steering wheel
Last edited by faatal; 16 Minutes Ago at 05:28 AM.
Joined: Feb 02, 2019
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