|Posted: Wed Dec 04, 2019 7:49 pm Post subject: Alpha 18.2 b5 stable
| Announcement: Welcome 18.2 b5 to stable!
Alpha 18.2 b5 is here now!
Warning: Do not overload your forge (>30k) by smelting in new resources while queueing up recipes and cancelling them. This will likely result in a chunk reset and part of your base will be gone. A fix will be deployed to experimental soon.
With this version we introduced:
1. a fix for our users running AMD HD 5000 & 6000 cards
2. a new option (terrain quality) that will allow players to gain FPS
For feedback and balancing suggestions, please go to our feedback thread.
For ideas outside of balancing please visit our dev diary.
For any bug reports and the latest known issues please visit our bug report thread
Have a great day!
Here is what has changed since A18.1 b8 stable
Create a function to lock xp amount required to a specific amount at a certain level
Spear should drop to the ground when a player corpse despawns
Several deco blocks to metal fence/furniture blocks
Command aliases "food", "hungry" for "starve" and "water" for "thirsty"
Zombie dogs to the burnt forest
Terrain Quality video option
Burnt forest sky and fog visuals are more pleasing
Increased value/cost of Grandpa's Learn'n Exiler
Reduced stack size on some ammo quest rewards
Faster crafting time on the topsoil block and hobo stew
Nerfed gas in loot
Sham chowder uses canned sham instead of sham sandwiches
ModGunShotgunTubeExtenderMagazine has no random range
ModGunRodAndSpring reduced to +15% and added missing effect that the description claimed
Stun effects from shotguns do not cause a cooldown on the target
Shotgun slugs count as AP rounds
30s drink buffs increased to 45s duration
ArmorSteelSetParts and armorMilitarySetParts can drop along with clothes
Increased LockPickBreakChance by 10%
Bundles/pallets of items renamed to "stacks" for consistency
Increased the stack size of bullet tips, casings, buckshot, paper
Shotguns cause a short stun by default and the perk increases it's duration instead of the chance to occur.
Increased spread and damage of shotguns at short range and efficiency against packs of zombies. At their max range of 10m the damage is zero.
Slightly more polymer in loot and from destroying trash piles
Stuns do not lower a player's melee attack speed
Increased the damage on the primitive bow
Bathtub filled with gore drops more rotting flesh
Block material on torches/candles does not cause a loud crash sound on destruction
DeskLampLight should harvest brass
Several small loot piles have duplicate or overly loud looting sounds
SMG do the same damage as pistols
Increased drop rate for Handgun items at higher GS where the bucket needs to be larger to cover both SMG and magnum
Increased drop chance of T3 item parts where the T2 item does not scrap into T3 parts, such as with clubs
Zombie animals drop the same amount as rotten flesh as a live ones drops meat
PerkLivingOffTheLand reduces the cost of crafting farm plots
Sham recipe now creates 5 cans of sham at a time but requires more ingredients and acid
PerkYeahScience lets you craft gunpowder, glue, aloe cream, gas and oil with fewer resources
Updated burnt forest texture
Knivesnow cause bleeding on every hit
PerkDeepCuts further increases the max bleeding stacks and adds a run speed debuff to bleeding
ResourceElectricParts are no longer craftable
Lockpicks are not consumed on successful lockpicking.
Cheesecake now grants 5% better prices when buying
Fetch-only quests have lower rewards
Blood moon spawner ignores bedrolls
Improved blood moon spawner temp path grid position
Hide paging buttons when not needed.
Iron and steel spear show too bright in the dark.
Unity crash when hitting Esc in prefab editor containing pumpkins
Zombies can disable vehicles too fast
You can ride the bike in turbo mode with no stamina
Added asphalt recipe back in
Pumpkin recipes are not in loot
Warning about xuiwater
Inconsistent harvest on old suitcase
ArmorSteelHelmet missing from loot list
Wrong stack size on resourceLockPickBundle/recipe
Reading pumpkin recipes does not unlock
Lucky Goggles use A17 scaling and are too strong compared to the perk
Power attacks will break stealth erratically and may play duplicate sounds. Sneaking now prevents all power attack grunts.
MeleeKnucklesSteelParts missing in loot
Primitive bow not automatically loading when equipped
TreeJuniper4m is invisible
Quest rewards past the initial 2 chosen rewards were not randomizing order correctly.
Desert sunset was too red
Animal HP decreases with game difficulty
Controller: Lights radial menu used left thumbstick, now uses right
Equipped clothing is not moddable.
Requirement HitLocation is not working on arrows and bolts
Dedi password is not remembered when using controller in big picture mode
Pressing ESC in the server password window causes the menus to break
Allowing ESC in server password window to cancel password input
Inventory radial skipped when on a vehicle and using a controller
Lockpicks only break within the last 25% of the LockPickTime.
Kill The Wabbit quest does not consider the double barrel shotgun
Initial loading of sounds from mod bundles can cause lag
Vultures fall through the world when killed high in the sky
Bulltproofplate makes farm plots transparent when touching the plot box
Pistols with a full auto trigger have sound issues
Schematic and food recipe sounds are played for everyone to hear
Torch candle dupe by placing and quickly hitting drop key.
Chainsaw and auger not giving xp on zombie kills
Scopes have a red tint instead of green when wearing night vision goggles
IndexOutOfRangeException when copying block shape while using multiblocks.
Removed unneeded debug message for shape menu.
Apply options NRE in PrefabLODManager UpdateMaterials
Chili dogs do not return an empty can on eating
Moldy Bread recipe missing from Chem Lab list
Dirt and Topsoil localization says it is from the creative menu
Cement mixer localization mentions fertilizer
Several items have unintended high crafting times
Blurry vision does not apply when using scopes
Deprecated insulator item removed and from trader
Fixed with issue with silenced fire on automatic weapons
Cached map view persists between different servers with the same world a player connects to
Admin star is only seen on own player name when host, not when client
Starve command was broken
Reading a book from toolbelt gives 100 xp, but not the same from backpack.
Unknown loot_quality_templates threw an error on loading
Forge max crafting will only allow 80% of available smelted resources.
Living off the land lvl 3 was not working correctly.
Shotgun particles replaying after fast weapon switching.
AMD HD 5000 & 6000 series render ground horribly
CustomIconTint did not apply to icons that are in the shape selector menu.
Multiple turrets made constant reload sound
Bunch of blocks caused errors in the prefab editor
There was no hunting game in the burnt forest
Mushrooms can be planted almost anywhere
Typo in level 1 of electrocution er
"Basics of electricity" is not in the loot table
Battery bank unlock info is incorrect
Localization end table lamp
Reaper icon no longer stays with you on max level
Player dying during blood moon can stop blood moon spawns
Players can break blood moon spawn for entire server
Distant terrain brightness flickering when reflection probes updated when player moved
Improved reflection probe fade out range
Distant terrain looks white with half or lower texture quality
The silencer no longer blocks ADS on a pistol
Last edited by Hated; 1 Hour Ago at 05:57 PM.
Joined: Feb 02, 2019
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