|Posted: Wed Nov 13, 2019 6:05 pm Post subject: Alpha 18.1 b7 patch to stable
| We just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy!
Should be compatible with old saves.
Official 18.1 Bug reporting Thread
Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
Settings for Blood Moon Count of 6 and 10 enemies
Customized club swing whoosh sounds
A chance screamer will not spawn
Video Texture Filter setting
UnloadUnusedAssets after we unload texture arrays
Lowest graphics preset and increased 6 of Low’s settings
Tree Quality Lowest and increased quality for Low and Medium
Steel tools parts to traders
Melee swing audio source to one which isn’t 150 meters.
Mining iron ore yields iron
Increased blood bag stack size
Eating glass is more efficient, generating a death penalty of 25%.
Mechanical parts and springs are not craftable
PerkBoomstick increases rate of fire up to 50%
Removed glass helper from loot
Removed empty chance from cntSodaFountain
Collapsed workstations drop their schematic 20% of the time
Combat shoveling reduced
Corrected and improved electrical devices journal entries
Updated quest ammo rewards with new ammo types
Nerfed trader medical loot rewards, and removed plaster casts as a reward item
Improved heat debug UI to update in realtime and show event count
Removed invisible random penalties from silencer mod
Land mine recipes are cheaper and rebalanced.
TorchHeatMap blocks to be seconds for HeatMapFrequency
Cooking ingredient bonus for perkMasterChef
Increase the benefits of The Art of Mining Vol 3
T5 clear and fetch/clear quests will have QL 6 items as a reward
PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
Removed the blood draw kit is no longer used
Introduced stack limits to coolers, and end tables that players could craft and sell for a large profit
Only original quester can see the red dots of zombies for clear quests
If a player dies on a very steep incline the backpack can disappear
Knife power attack damage was too low due to the rate of attack change
Drawbridges take damage while being driven over
Shadow artifacts from some impact particles.
Out of position collider on ice cooler.
Pummel Pete does not include bats in description
Client to client complete clear quests.
Tapping “Alt” makes upgrading blocks crazy fast
Changed sleeper volume spawn definitions to be Ghost Town instead of Bad Ass in 11 different low tier POIs (Brad)
Typo in perkAdvancedEngineeringRank4LongDesc
Cleaned up stats, cost, naming, description, recipe for various garage doors
Minor exploit using campfire and wood block ( Starter Quest )
BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed
Vehicle part crafting time aligned with vehicle assembly
Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.
RWG preview tool localization
NRE when trying to reload a flashlight.
Controller zoom in and out function isn’t working with scopes
Shadow artifacts on damage particles.
Demolition zombie’s explosion is affected by claim strength.
NRE when server is shutdown via terminal
Client NRE when host or server exits game
Balancing and better descriptions for bullet penetration.
Too many journal unlocks delay the tutorial quest
Junk Turrets pushed through blocks if placed in a 1×1 hole
Health at 99/100 when starting a new game
Light Mod more expensive than Mining Helmet with light mod.
Going into prefab editor can cause grey textures in game
Having lots of craft ingredients causes lag when clicking on the recipe / reopening crafting screen
UI scale changes ingame do not update toolbelt message location
The world generation process does not apply rwgmixer.xml modlets
Lootstage ending in 9 seem to force loot quality to 1
Disabled dms on linux to prevent crash until Unity issue is fixed (Zack)
From the shadows perk has 2 typo’s
Wrong header on perkArtOfMiningCoffeeDesc
Distant POIs become black on most surfaces
Knuckles only show in the right hand in MP and third person
Bolts appear to stick in air short of touching body
Another Junk Turret/Mod dupe
Auger (ranged looping items) playing the start sound repeatedly, which makes lots of heat
Playing a sound on an entity made heat at wrong position if origin not 0
Recipe max count is calculating incorrectly
Clients can pick up blocks at the traders while the host cannot.
Inventory screens used to exit containers open up their respective tab.
Display of blunderbuss / double barrel stats inconsistent with pumpgun
Inaccurate description on modGunShotgunTubeExtenderMagazine and stats on gunPumpShotgun
Unintended max range on pump shotgun max magazine capacity
Switching to an auger/chainsaw on the hotbar creates a heat event
Rebalanced harvesting “heat” after several code fixes. An auger with all the bells, whistles, and perks mining nonstop can barely call a screamer on its own. A steel pick can get up to 80%.
Incorrect mining journal and missing distribution of silver/gold/diamond blocks, includes balance of ore “areas”
Mined resources have erratic prices
Tracking does not reliably show animals.
Incorrect default logfile path on Linux dedi
Items that do not have a description
This entry was posted in News on 11/12/2019 by rhuenink.
Joined: Feb 02, 2019
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