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 A18.3 b3 Experimental Languages New Update to Game Sanddogs 0 Sun Dec 22, 2019 5:47 am
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 Alpha 18.1 b7 patch to stable New Update to Game Sanddogs 0 Wed Nov 13, 2019 6:05 pm
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Alpha 18.1 b7 patch to stable
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PostPosted: Wed Nov 13, 2019 6:05 pm Post subject: No icon Alpha 18.1 b7 patch to stable Reply with quote

We just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy!

Should be compatible with old saves.

Official 18.1 Bug reporting Thread


   Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
   Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
   Settings for Blood Moon Count of 6 and 10 enemies
   Customized club swing whoosh sounds
   A chance screamer will not spawn
   Video Texture Filter setting
   UnloadUnusedAssets after we unload texture arrays
   Lowest graphics preset and increased 6 of Low’s settings
   Tree Quality Lowest and increased quality for Low and Medium
   Steel tools parts to traders


   Melee swing audio source to one which isn’t 150 meters.
   Mining iron ore yields iron
   Increased blood bag stack size
   Eating glass is more efficient, generating a death penalty of 25%.
   Mechanical parts and springs are not craftable
   PerkBoomstick increases rate of fire up to 50%
   Removed glass helper from loot
   Removed empty chance from cntSodaFountain
   Collapsed workstations drop their schematic 20% of the time
   Combat shoveling reduced
   Corrected and improved electrical devices journal entries
   Updated quest ammo rewards with new ammo types
   Nerfed trader medical loot rewards, and removed plaster casts as a reward item
   Improved heat debug UI to update in realtime and show event count
   Removed invisible random penalties from silencer mod
   Land mine recipes are cheaper and rebalanced.
   TorchHeatMap blocks to be seconds for HeatMapFrequency
   Cooking ingredient bonus for perkMasterChef
   Increase the benefits of The Art of Mining Vol 3
   T5 clear and fetch/clear quests will have QL 6 items as a reward
   PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
   Removed the blood draw kit is no longer used
   Introduced stack limits to coolers, and end tables that players could craft and sell for a large profit


   Only original quester can see the red dots of zombies for clear quests
   If a player dies on a very steep incline the backpack can disappear
   Knife power attack damage was too low due to the rate of attack change
   Drawbridges take damage while being driven over
   Shadow artifacts from some impact particles.
   Out of position collider on ice cooler.
   Pummel Pete does not include bats in description
   Client to client complete clear quests.
   Tapping “Alt” makes upgrading blocks crazy fast
   Changed sleeper volume spawn definitions to be Ghost Town instead of Bad Ass in 11 different low tier POIs (Brad)
   Typo in perkAdvancedEngineeringRank4LongDesc
   Cleaned up stats, cost, naming, description, recipe for various garage doors
   Minor exploit using campfire and wood block ( Starter Quest )
   BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed
   Vehicle part crafting time aligned with vehicle assembly
   Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.
   RWG preview tool localization
   NRE when trying to reload a flashlight.
   Controller zoom in and out function isn’t working with scopes
   Shadow artifacts on damage particles.
   Demolition zombie’s explosion is affected by claim strength.
   NRE when server is shutdown via terminal
   Client NRE when host or server exits game
   Balancing and better descriptions for bullet penetration.
   Too many journal unlocks delay the tutorial quest
   Junk Turrets pushed through blocks if placed in a 1×1 hole
   Health at 99/100 when starting a new game
   Light Mod more expensive than Mining Helmet with light mod.
   Going into prefab editor can cause grey textures in game
   Having lots of craft ingredients causes lag when clicking on the recipe / reopening crafting screen
   UI scale changes ingame do not update toolbelt message location
   The world generation process does not apply rwgmixer.xml modlets
   Lootstage ending in 9 seem to force loot quality to 1
   Disabled dms on linux to prevent crash until Unity issue is fixed (Zack)
   From the shadows perk has 2 typo’s
   Wrong header on perkArtOfMiningCoffeeDesc
   Distant POIs become black on most surfaces
   Knuckles only show in the right hand in MP and third person
   Bolts appear to stick in air short of touching body
   Another Junk Turret/Mod dupe
   Auger (ranged looping items) playing the start sound repeatedly, which makes lots of heat
   Playing a sound on an entity made heat at wrong position if origin not 0
   Recipe max count is calculating incorrectly
   Clients can pick up blocks at the traders while the host cannot.
   Inventory screens used to exit containers open up their respective tab.
   Display of blunderbuss / double barrel stats inconsistent with pumpgun
   Inaccurate description on modGunShotgunTubeExtenderMagazine and stats on gunPumpShotgun
   Unintended max range on pump shotgun max magazine capacity
   Switching to an auger/chainsaw on the hotbar creates a heat event
   Rebalanced harvesting “heat” after several code fixes. An auger with all the bells, whistles, and perks mining nonstop can barely call a screamer on its own. A steel pick can get up to 80%.
   Incorrect mining journal and missing distribution of silver/gold/diamond blocks, includes balance of ore “areas”
   Mined resources have erratic prices
   Tracking does not reliably show animals.
   Incorrect default logfile path on Linux dedi
   Items that do not have a description

This entry was posted in News on 11/12/2019 by rhuenink.

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